We are a tiny team of industry professionals specializing in media, XR and audio, based between Hamburg, Germany and Los Angeles, California.
Software engineer and serial entrepreneur with 25 years of experience running companies in gaming, retail and automotive sectors. His focus for the past 11 years has been on game development for education, recreation and simulation purposes. Over 80 successfully released projects include Floresta Sem Fim (mobile gaming AR) and IKEA place (mobile furniture AR app). Jefferson's XR work has won several awards (Cannes, AWE, Webby, EuroBest and more). In his last position he supervised and mentored a team of Unity developers.
Seasoned entrepreneur specialized in entertainment and advertising industries, with a focus on the pop culture of Gen Y, Z & Alpha. His latest venture (NQYER) was acquired in 2016 by cinema advertisement monopolist Weischer.Media, expanding his continuously growing international network of cinema industry movers, digital content creators, musicians and brands. Over the last 4 years, Julian has directed global marketing concepts for clients such as United Nations, Porsche, and Universal Music, and now pioneers new media formats.
Head of Audio, Cofounder
DSP engineer and AV artist with an ear (well, two) for spatial audio. After a Masters at Stanford's Center for Computer Research in Music and Acoustics, she built software frameworks and visuals for AV artist Robert Henke in Berlin. Later she developed instruments and audio effects for Ableton, while growing an understanding of music tech's current state, limitations and untapped opportunities for cross-industry collaboration. Anna consumes all genres of music voraciously and has a one-person trip hop band called Viewfinder.